
Publishing · 6 min read
What a mobile publisher actually does in 2026
Publishing is no longer just marketing money. Here is the real breakdown of what a modern partner brings to a mobile title.
Alex Morgan · July 28, 2026
Evoline Insights
Practical articles from the Evoline publishing team on launching, growing, and monetizing mobile apps and games.

Game Design · 5 min read
Day-1 retention is mostly an onboarding problem. A practical checklist for the opening minute of a mobile game.
Casey Rivera · July 14, 2026

Growth & UA · 7 min read
A repeatable framework for producing, testing, and retiring ad creative without burning your whole budget.
Sam Patel · June 30, 2026

Monetization · 6 min read
Every monetization model shapes your game design. Pick the one that matches the session you want players to have.
Jordan Lee · June 12, 2026

Publishing · 8 min read
Markets, budgets, benchmarks, and the exit criteria that tell you whether to scale, iterate, or stop.
Jordan Lee · May 25, 2026

Growth & UA · 5 min read
You do not need a twenty-person operations group. You need a calendar, a content pipeline, and ruthless prioritization.
Casey Rivera · May 8, 2026