Creative testing that actually scales
Sam Patel · June 30, 2026 · 7 min read

Creative is the targeting layer now. Networks optimize delivery for you, which means the variable you still control is what the player sees in the feed.
We run creative in three tiers. Concepts are new ideas tested cheaply and killed fast. Iterations are variations of a concept that already beat the baseline. Evergreens are the handful of assets carrying spend, refreshed on a schedule before fatigue sets in.
The mistake we see most often is testing iterations before a concept has proven itself. Ten variations of a weak idea will produce ten weak results and a lot of confidence in the wrong direction.
Set a fixed weekly output — even five concepts a week compounds — and hold a standing review where the team looks at the losers, not just the winners. The losers are where the pattern lives.
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